Summer Research Project
This project was developed as part of a Computer Science research initiative under the mentorship of Dr. Charles Cusack and focused on expanding an existing Android application built with the Unity engine. The goal was to introduce new interactive mini-games that encouraged creativity and visual exploration.
This project was developed as part of the same Summer Research program and focused on building a physics-driven mini-game inspired by slingshot-style mechanics. The goal was to simulate real-world physics in a playful, interactive environment.
Using Unity’s physics engine, I applied forces and gravity to objects launched from a slingshot, allowing users to throw unexpected items, such as coffee cups and cheeseburgers, toward a blank canvas. This required careful tuning of physics values to achieve natural, responsive motion.
I worked extensively with Collider and Rigidbody components to handle movement, collision detection, and interactions between GameObjects. When an object collided with the canvas, it generated a dynamic paint splat, visually translating physics interactions into creative output.
The project also included reset functionality, allowing users to clear the canvas and experiment freely. Through this work, I gained a deeper understanding of physics-based interactions, event handling, and how game mechanics can be used as a medium for creative expression.